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OCULUS Feeling VS HTC VIVE CONTROLLERS - COMPARISON AND REVIEW

In this video we be on a par with the Oculus Rift and HTC Vive controllers and explain in which way each do things best ! ➤Chatter https://goo.gl/6hgBT6 ➤Facebook https://goo.gl/f2em54 ➤Twitch...

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    HTC Vive and Google Fight Brush

    Google’s “Slope Brush” puts an excellent VR painting & modeling program into users’ hands. Teaming it up with HTC Vive lets you present and design in three-dimensional space. Manipulating the controller in the form...

    Photo by Ars Electronica on Flickr

  • report ces ces2016

    CES2016_HTCVive_Pre_Winters

    HTC's new Vive Pre effective reality system: an HMD with an camera near the bottom rim; wireless, handheld controllers (foreground); and elbow-room sensors. The camera captures enough information to provide an AR-like...

    Photo by ETC-USC on Flickr

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    HTC Vive with controllers

    Photo by makeuseof on Flickr

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    01/20/18 ,via

  • HTC: Vive Pro to Fire With Updated Wand Controller, Not Valve's 'Knuckles'

    01/11/18 ,via Road to VR

    In lieu of of the Knuckles controllers, HTC plans to ship the Vive Pro with a pair of updated wand controllers which will file the SteamVR Tracking 2.0 sensors. The company says the wands will see a refreshed develop, but it won't be Knuckles. The Vive

  • HTC's Vive Pro will add more pixels to an otherwise social-looking VR system [Updated]

    01/09/18 ,via Ars Technica

    The exactly Vive Pro bundle—which will ship with "2.0" versions of the base tracking stations—will gig at a later date. (The Vive Pro will also support a tracking-area boost of up to 10 meters squared, which requires four 2.0 theme stations.) HTC did

  • HTC Vive Pro vs. Oculus Tear: How much better is the new VR ...

    01/19/18 ,via Windows Central

    HTC's Vive Pro brings a lot of improvements to the columnar list. How exactly does it compare to the Oculus Rift?

  • Valve Is Adding Business Button Mapping For All VR Controllers To OpenVR

    01/09/18 ,via UploadVR

    Technically, any VR purport launched on Valve's SteamVR platform will support the three paramount headsets out there at the moment: the Oculus Rift, HTC Vive and Microsoft's Windows-based 'Half-bred Reality' devices. However, if a developer releases a game

HTC: Vive Pro to Throw With Updated Wand Controller, Not Valve's 'Knuckles' - Road to VR

Upon unveiling the Vive Pro earlier this week , HTC demonstrated the new headset with the starting Vive wand controllers but said that new controllers, compatible with SteamVR Tracking 2.0, would be introduced and sold alongside the Vive Pro later this year. Uncountable hoped the forthcoming Vive Pro controllers would take the form of Valve’s anticipated ‘Knuckles’ form, but the company has...

Source: www.roadtovr.com

CES 2018 'Day 3' Roundup – No 'Knuckles' for Vive Pro, Adroit Haptics' New Controller, Viveport VR Previews ... - Road to VR

Described as the “biggest upgrade to the Viveport fellow experience since launch,” HTC is looking to offer more VR-centric browsing in their own software stock. This is enabled with a new ‘home’ area that serves as a new launchpad for content, which supports new “VR previews”. These interactive 3D environments aim to distinguish content discovery more immersive and more representative of the...

Source: www.roadtovr.com

HTC's Vive Pro will add more pixels to an otherwise acquainted with-looking VR system [Updated] - Ars Technica

Nearly two years after the start of the HTC Vive virtual reality system, its creators have finally revealed a hardware improvement for the headset: the HTC Vive Pro . The naming convention hints at what to expect. The refreshed headset, which currently has no appraisal, will arrive in "Q1" of 2018, and it adds one huge upgrade (and a few small ones) to an otherwise unrestrained-looking Vive.

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Source: arstechnica.com
RT @RtoVR: HTC: Vive Pro to Initiate With Updated Wand Controller, Not Valve's 'Knuckles' https://t.co/ju8iPnQxJB https://t.co/2rYlqDJiSL 01/14/18, @stevefsimpson
#ITSecureGamer #ITSecureGamerHTC: Vive Pro to Initiation With Updated Wand Controller, Not Valve’s ‘Knuckles’… https://t.co/Ta1fqIUzTP 01/14/18, @IT_Secure_Gamer
A- STEAM GAMING HARDWARE Review | HTC Vive, controller, link https://t.co/70haJaIxsP https://t.co/YzZVleg16n 01/12/18, @Softynews
RT @RtoVR: HTC: Vive Pro to Sling With Updated Wand Controller, Not Valve's 'Knuckles' https://t.co/ju8iPnQxJB https://t.co/2rYlqDJiSL 01/12/18, @EllieCrake
RT @RtoVR: HTC: Vive Pro to Sling With Updated Wand Controller, Not Valve's 'Knuckles' https://t.co/ju8iPnQxJB https://t.co/2rYlqDJiSL 01/12/18, @Maggus_EZ
  • Htc Vive: A Conductor for Beginners

    Conceptual Kings. 2016. 40 pages.

    The HTC Corporation is a universal technology firm that was founded in 1997. Since its inception, the entity has become distinguished for its creation of tablets, smartphones and electronic gadgets. The latest in its line of gadgets come in the physique of the HTC Vive VR Gear or HTC Vive Pre, released to the public on April 5, 2016. The new virtual reality headset boasts what reviews dub ‘elbow-room scale’ technology and was designed to enable interactive motion and play by users. The Vive, which was created...

  • Efficient Augmented Reality

    Addison-Wesley Professional. 2016. ISBN: 9780134094359,0134094352. 448 pages.

    The most complete and up-to-date guide to the technologies, applications and human factors considerations of Augmented Fact (AR) and Virtual Reality (VR) systems and wearable computing devices. Practical Augmented Actuality is ideal for practitioners and students concerned with any application, from gaming to medicine. It brings together full coverage of both theory and practice, emphasizing leading-edge displays, sensors, and DIY tools that are already at commercially...

  • New Trends in Image Processing and Pattern Recognition

    Springer. 2017. ISBN: 9789811048593,9811048592. 452 pages.

    This words constitutes the refereed proceedings of the First International Conference on Recent Trends in Personification Processing and Pattern Recognition, RTIP2R 2016, held in Bidar, Karnataka, India, in December 2017. The 39 revised overflowing papers presented were carefully reviewed and selected from 99 submissions. The papers are organized in local sections on document analysis; pattern analysis and machine learning; portrait analysis; biomedical image analysis; biometrics.

  • Construction Virtual Reality with Unity and Steam VR

    CRC Press. 2017. ISBN: 9781315305455,1315305453. 352 pages.

    This volume takes a hands-on approach to getting up and running with virtual reality using the Consentaneousness game engine. By utilizing the free SteamVR libraries, the book and its eg code is compatible with the main virtual reality head mounted displays currently nearby. The book also takes a look at some of the main issues surrounding virtual genuineness, such as motion sickness and performance issues, and providing practical ways to diminish their impact to make better VR experiences.

  • Echoes of Other Worlds: Echo in Virtual Reality

    Springer. 2017. ISBN: 9783319657080,3319657089. 377 pages.

    This soft-cover explores the nature and importance of sound in virtual reality (VR). Approaching the discussed from a holistic perspective, the book delivers an emergent framework of VR sound. This framework brings together numerous elements that collectively select the nature of sound in VR; from various aspects of VR technology, to the physiological and psychological complexities of the narcotic addict, to the wider technological, historical and sociocultural issues. Garner asks, amongst other things: what...