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Virtual Reality for iPhone or Android!

( ͡° ͜ʖ ͡°) --- Today's Mystery Video - https://youtu.be/PQEP-2KGTWc MERGE VR - http://amzn.to/29yEz6X Had some fun using this MERGE VR headset.

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    Photo by TheBetterDay on Flickr

  • noon noonvr vr galaxynote4 galaxy iphone vrheadset


    Photo by TheBetterDay on Flickr

  • noon noonvr vr galaxynote4 galaxy iphone vrheadset


    Photo by TheBetterDay on Flickr

  • Mergevr.com headset pop in iPhone or droid for vr and AR

    Photo by epredator on Flickr

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VR Headset for 3D IMAX Movie Video Game, Virtual Reality Goggle w/Headphones & Remote Fit for iPhone Xs XR X 8 7 6S… https://t.co/0z68w1EbRQ 03/21/19, @saidakhtar_said
3D VR Headset Glasses, New Virtual Reality Goggles for iPhone Xs X 8 7 6S 6 Plus SE, Galaxy S9 S8 S7 S6 Edge+ & Mor… https://t.co/URl6p5CfjQ 03/21/19, @saidakhtar_said
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  • Beginning ARKit for iPhone and iPad

    Apress. 2019. ISBN: 9781484241028,1484241029. 489 pages.

    Explore how to use ARKit to create iOS apps and learn the basics of augmented reality while diving into ARKit specific topics. This book reveals how augmented reality allows you to view the screen on an iOS device, aim the camera at a nearby scene, and view both the real items in that scene as well as a graphic image overlaid on to that scene. You’ll start by accessing the camera and teaching your app to track the world around its device. You'll then see how to position nodes and create...

  • Learning Virtual Reality

    "O'Reilly Media, Inc.". 2015. ISBN: 9781491922804,149192280X. 166 pages.

    As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You’ll explore the three go-to platforms—OculusVR, Gear VR, and Cardboard VR—as well as several VR development environments, programming tools, and techniques. If you’re an experienced programmer familiar with mobile development, this book will help you gain...

  • Language Arts

    Waveland Press. 2019. ISBN: 9781478638797,1478638796. 582 pages.

    From the first edition to the latest, Language Arts: Process, Product and Assessment for Diverse Classrooms has presented sound language arts theory and methodology in a nonthreatening, straightforward manner at a reasonable price. Coverage focuses on the 2017 Standards for Literacy Professionals. Each chapter identifies and addresses the standards applicable to that chapter’s topics. Farris and Werderich infuse their foundational guidelines with the latest research, teaching practices, and...

  • Future Presence

    HarperCollins. 2018. ISBN: 9780062566720,0062566725. 288 pages.

    A Wired senior editor and virtual reality expert presents a captivating, candid glimpse into the future "realities" of this emerging technology: how we will use it to form previously impossible relationships, explore new frontiers of intimacy, and how it will forever change human connection. Heralded as the most significant technological innovation since the smartphone, virtual reality is poised to transform our very notions of life and humanity. Though this tech is still in its infancy, to...

  • Virtual & Augmented Reality For Dummies

    John Wiley & Sons. 2018. ISBN: 9781119481423,1119481422. 352 pages.

    An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users...