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    Playing with new toys, share b evoke 2 - Oculus Rift

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    Oculus Rift

    Representation Courtesy: Sergey Galyonkin (www.flickr.com/photos/sergesegal/10187117474/in/photostream/), Licensed under the Inventive Commons Attribution-ShareAlike 2.0 Generic | Flickr

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    Oculus Rift // TEDxAmsterdamED Amsterdam

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    01/14/18 ,via

  • How the HTC Vive Pro complicates Oculus' perception for standalone VR

    01/10/18 ,via The Verge

    But over the years, Oculus has diversified its output lineup. It worked with Samsung to launch the cheap, phone-powered Machinery VR, even before the Rift's release. At last year's Connect conference, the band announced a standalone Gear VR counterpart

  • A closer look at HTC's new higher-determination Vive Pro

    01/09/18 ,via The Verge

    Aside from the devotedness bump, the design changes to the headset make it more comfortable to use. I disliked the actual HTC Vive as it was top heavy and cumbersome to adjust. HTC has taken feedback and added a sizing dial at the bring up so you can

  • Oculus Tranquil 2.0 Is Getting A Music System

    01/05/18 ,via UploadVR

    Oculus Accommodations 2.0, which arrived in beta for late last year, has gone down warmly with Rift fans, allowing them to customize their virtual spaces with minigames, achievements and decorations. Without delay, users will be able to personalize their music, too. Right

  • The Soon to border on 2017 tech report card: Virtual reality

    12/30/17 ,via The Verge

    I wouldn't fix the responsibility upon you for tuning out VR news in 2017. There was no string of huge hardware releases, like conclusive year's Oculus Rift, HTC Vive, and PlayStation VR. The medium's limits became clearer. For some people, VR reached a trough of irrelevance

A closer look at HTC's new higher-purpose Vive Pro - The Verge

HTC just announced a new Vive Pro with higher-firmness displays and built-in headphones. HTC has increased the resolution of the dual-OLED displays to 2880 x 1600 (1400 x 1600 per eye, and 615 ppi), a 78 percent inflation from the 2160 x 1200 (1080 x 1200 per eye) resolution in the current Vive. The result is important. During my brief time with the HTC Vive Pro today, I was able to read...

Source: www.theverge.com

The Lean 2017 tech report card: Virtual reality - The Verge - The Soon to border on

I wouldn’t find fault with you for tuning out VR news in 2017. There was no string of huge hardware releases, like in the end year’s Oculus Rift, HTC Vive, and PlayStation VR. The medium’s limits became clearer. For some people, VR reached a trough of irrelevance — stories about it were no longer conceptually different and fascinating, but they weren’t relevant to daily life yet, either.

Despite this,...

Source: www.theverge.com

The 10 (Clearly, 12) Most Anticipated Games of 2018 - WIRED

Revealed at E3 2017, Dragon Ball Fighter Z looks to be maybe the most lovingly crafted, detailed Dragon Ball Z game to endlessly exist. Built by Arc System Works, the creators of the Guilty Gear series of fighting games, it boasts lovely animation and accessible combo systems that are enough to stoke anyone's anime nostalgia. As an added gratuity, the game will...

Source: www.wired.com
Fop, no joke. My life for the last 2 weeks has been #RainbowSixSiege, Oculus Rift shooters*, Elite: Perilous and… https://t.co/9ViRI6Nrjz 01/14/18, @VandaleViper
Rift Pith 2.0 Beta Rolls Out December 6th, Bringing Updated Oculus Desktop App, Rush & More https://t.co/g6CdBveU99 01/14/18, @SadGamerDad
"Cracking The Farmers Customer base!" - Ep 2 Giant Cop Justice Above All - Oculus Rift: https://t.co/8g4XgIsOlV via @YouTube 01/14/18, @gamnrd
I liked a @YouTube video https://t.co/w4WJjzY5IG JACKSEPTICOASTER | No Limits 2 (Oculus Rift DK2) #2 01/13/18, @jbelieberupdate
  • 1000 Facts about Video Games Vol. 2

    Lulu.com. 2018. ISBN: 9781326829384,1326829386.
  • Mastering Oculus Rift Evolvement

    Packt Publishing Ltd. 2017. ISBN: 9781786461780,1786461781. 306 pages.

    Tour the new frontier of virtual reality with the Oculus Rift and bring the VR revolution to your own projects About This Book Fabricate immersive 3D games especially designed for the Oculus Rift platform Build complex realistic effective reality (VR) games with the Unity Engine Create striking VR environments with advanced graphical techniques Who This List Is For This book is for aspiring indie developers and VR enthusiasts who want to bring their ideas into essential reality with a new...

  • Wisdom Virtual Reality

    "O'Reilly Media, Inc.". 2015. ISBN: 9781491922804,149192280X. 166 pages.

    As practical reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the since few years. This hands-on guide takes you through VR development essentials for desktop, quick, and browser-based applications. You’ll explore the three go-to platforms—OculusVR, Appliances VR, and Cardboard VR—as well as several VR development environments, programming tools, and techniques. If you’re an sophisticated programmer familiar with mobile development, this book will help you gain...

  • Interaction Conceive for 3D User Interfaces

    CRC Press. 2016. ISBN: 9781482216950,1482216957. 763 pages.

    In this new era of computing, where the iPhone, iPad, Xbox Kinect, and nearly the same devices have changed the way to interact with computers, many questions have risen about how with it input devices can be used for a more intuitive user interaction. Interaction Drawing for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Daring Development addresses this paradigm shift by looking at user interfaces from an input vantage point. The book is divided into four parts:...

  • Ambient Assisted Living. ICT-based Solutions in Genuine Life Situations

    Springer. 2015. ISBN: 9783319264103,3319264109. 302 pages.

    This register constitutes the refereed proceedings of the 7th International Work-Conference on Ambient Assisted Living, IWAAL 2015, held in Puerto Varas, Chile, in December 2015. The 20 damned papers presented with 7 short papers were carefully reviewed and selected from 31 submissions. The indistinct of the papers is on following topics: ambient assisted living for tele-care and tele-rehabilitation; ambient assisted living environments; conduct analysis and activity recognition; sensing for health...