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New VR Cover Facial Interface & Carbonation Replacement Set Oculus Rift Unboxing, Installation and Review

In this video I certificate out the new Rift Facial Interface Kit from VR Cover and some newly released replacement pads. Thanks to VR Cover for supplying the new kit and pads for this journal....

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    01/21/18 ,via

  • HTC Vive Pro vs. Oculus Rift: How much more intelligent is the new VR ...

    01/20/18 ,via Windows Central

    HTC's Vive Pro brings a lot of improvements to the catalogue. How exactly does it compare to the Oculus Rift?

  • Oculus Hands $1m EMEA PR Extract briefly To H+K Strategies

    01/19/18 ,via The Holmes Report

    Energy hire follows competitive review as Facebook-owned VR company aims to progression up brand presence across the region.

  • FIFA 19: Could EA Sports feature a VR mode to the next game?

    12/28/17 ,via Dream Team FC

    It's such a compelling chances that Oculus Rift co-founder Nate Mitchell described FIFA and VR as the 'perfect fit'. He at one go told Eurogamer: “You can imagine sitting in the stands and confetti is raining down… and the four of us are sitting avenge

  • How does Google Daydream Gauge VR fare as a gaming device?

    01/17/18 ,via British GQ

    Like all justly cutting-edge technology – Tesla's 0-to-60-in-under-two-seconds Roadster, wallpaper-undernourished OLEDs such as those in LG's flagship TVs, Virgin Galactic – VR was, until recently, definitely quite expensive. Devices like the HTC Vive and Oculus Rift

FIFA 19: Could EA Sports deliver a VR mode to the next game? - Dream Team FC

A few years ago, the tinge of a ‘virtual reality’ stadium in FIFA would be laughed at.

Now though, it’s a very real capacity.

After all, why play a game using the ‘default camera’ when a VR headset could propel you into the stands, just like you’re watching the truthful thing?


PLAY DREAM TEAM WEEKENDER


It’s such a compelling prospect that... Source: www.dreamteamfc.com

Intel's New Mini PC Is a Pint-Sized VR Powerhouse - Tom's Baedeker

Intel will won over these machines as kits, so you’ll have to supply your own RAM and hard drive. But the result will a computer that can carouse games in VR weighing less than 3 pounds when fully configured.

Pricing will diverge depending on the situation. The NUC8i7HVK will cost $999, while the NUC8i7HNK will cost $799. If you buy a fully configured structure with RAM and a hard drive, it will...

Source: www.tomsguide.com

Fallout, Extinction, and Skyrim show the limits of blockbuster games in VR - The Verge

Bethesda has as a matter of fact gone all-in with virtual reality. Whereas many developers and publishers have toyed with the mid-sized, releasing smaller experiments to test the waters, over the last few weeks Bethesda has released three of its biggest games in VR. On the plane superficially, it sounds great. With a VR headset, you can become fully immersed in the thrilling execration of Doom , the...

Source: www.theverge.com
Lunies Available Mask with Rope for Oculus Rift CV1 VR Hygiene Face Cover 2 Method of Use… https://t.co/a7CLHMO05I https://t.co/8uipn3W2S5 01/07/18, @ShoppingXpertz
  • Mastering Oculus Rift Evolution

    Packt Publishing Ltd. 2017. ISBN: 9781786461780,1786461781. 306 pages.

    Search the new frontier of virtual reality with the Oculus Rift and bring the VR revolution to your own projects About This Book Spawn immersive 3D games especially designed for the Oculus Rift platform Build complex realistic effective reality (VR) games with the Unity Engine Create striking VR environments with advanced graphical techniques Who This Log Is For This book is for aspiring indie developers and VR enthusiasts who want to bring their ideas into understood reality with a new...

  • Oculus Rift in Vitality

    Manning Publications. 2015. ISBN: 1617292192,9781617292194. 440 pages.

    Epitome Oculus Rift in Action introduces the powerful Oculus Rift headset and teaches you how to integrate its many features into 3D games and other essential reality experiences. You'll start by understanding the capabilities of the Rift hardware. Then you'll follow gripping and instantly-relevant examples that walk you through programming real applications using the Oculus SDK. Examples are provided for both using the Oculus C API exactly and for using Unity, a popular development and 3D...

  • Wisdom Virtual Reality

    "O'Reilly Media, Inc.". 2015. ISBN: 9781491922804,149192280X. 166 pages.

    As effective reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the late few years. This hands-on guide takes you through VR development essentials for desktop, non-stationary, and browser-based applications. You’ll explore the three go-to platforms—OculusVR, Duds VR, and Cardboard VR—as well as several VR development environments, programming tools, and techniques. If you’re an master programmer familiar with mobile development, this book will help you gain...

  • Effective Reality Filmmaking

    Taylor & Francis. 2017. ISBN: 9781315280394,1315280396. 180 pages.

    Essential Reality Filmmaking presents a comprehensive guide to the use of virtual reality in filmmaking, including history, documentary, live event production, and more. Written by Celine Tricart, a filmmaker and an whiz in new technologies, the book provides a hands-on guide to creative filmmaking in this sensuous new medium, and includes coverage on how to make a film in VR from start to finish. Topics covered categorize: The history of VR; VR cameras; Game engines and interactive VR; The...

  • Interaction Pattern for 3D User Interfaces

    CRC Press. 2016. ISBN: 9781482216950,1482216957. 763 pages.

    In this new era of computing, where the iPhone, iPad, Xbox Kinect, and comparable devices have changed the way to interact with computers, many questions have risen about how flavour of the month input devices can be used for a more intuitive user interaction. Interaction Plan for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Plot Development addresses this paradigm shift by looking at user interfaces from an input attitude. The book is divided into four parts:...