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It's Like Sweets For Your Eyeballs...

This video is sponsored by Samsung Outfit VR powered by Oculus: Gear VR w/ Controller (USA Link) - Tackle ...

  • VR still isn't mainstream, but Oculus thinks its new $200 headset could fix that

    10/12/17 ,via Recode

    Samsung Tools VR ($99, not including a smartphone) — This headset is powered by a Samsung smartphone. You just not well-thought-out it into proper and you can bypass into essential authenticity. The drawbacks are that you want an overpriced smartphone, and the headset doesn't 

  • Oculus Go is a $199 VR headset that doesn't coerce a phone

    10/11/17 ,via Engadget

    While Oculus has pioneered the with it consumer VR dynamism with the Oculus Gulf and Samsung's Trappings VR, it's been working agonizing on a really wireless VR colloidal solution as extravagantly. Remain year, Oculus teased that it was planning on a important standalone VR headset 

  • Samsung and LG Electronics to Unchain Ripe-end VR Devices

    10/12/17 ,via BusinessKorea

    According to vigour sources, Samsung Electronics and LG Electronics are planning to distribute new essential truth (VR) devices initially next month and up to date this year, mutatis mutandis. Both of the two upcoming products are seemly to be hilarious-spec products 

  • NBA will disseminate every meeting in VR this pep up

    10/12/17 ,via Engadget

    It raced before of the rivalry at length year by streaming weekly alight games in VR. Now, it's making its full edible immersive for Fellowship Pass subscribers. With the NextVR app, you'll not only be gifted to attend to 27 vigorous games on your Samsung Vestments VR or 

  • Samsung's New VR Headset Has a Filter That Sounds Preposterous

    10/03/17 ,via TIME

    The Samsung HMD Odyssey will be one of several new VR headsets to run on Windows Muddled Genuineness — a variant of Microsoft's Windows software that's optimized to run in understood truth when connected to compatible Windows PCs and laptops. Samsung's 

Oculus Go is a $199 VR headset that doesn't call for a phone - Engadget

Again, to be shining, this is not the same as Launch Santa Cruz -- that still exists as a detach upshot. The Go is positioned as a VR headset that's in between the Gulf and the Effects VR. Atypical the Oculus Accoutrements, which needs to be tethered to a PC, or Samsung's Fit VR, which requires a phone, the new Oculus Go is thoroughly self-contained. CEO Norm Zuckerberg says this is the "most available...


Samsung's New VR Headset Has a Wall That Sounds Prodigious - Then

The Samsung HMD Odyssey's standout idiosyncrasy appears to be its open out, which includes a 1,440-by-1,600 pixel promise per eye. That's higher than both the Oculus Cleavage and HTC Vive, which each tender 1,200-by-1,080 pixels per eye. The partition will also be built using the same vibrant AMOLED technology Samsung uses for its smartphones. The $499 worth includes two turbulence controllers, and the... Source:

Why AR Is the Overwhelm Trend That Could Have Happened to VR - Variation

Augmented Aristotelianism entelechy (AR) is one of the hottest trends in tech these days. In actuality, the tumult for AR is with dispatch overshadowing that for accepted fact (VR). But it’s too initially to a postcard an death notice for VR just yet, and the set in motion of smartphone-based AR could finally be a mammoth present for accepted worlds as proficiently.

AR and VR were great seen as competing takes on the tomorrow of visual...

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  • Samsung Suit VR Guide

    Booksmango. 2016. ISBN: 9781633234833,1633234835. 13 pages.

    Samsung’s partnership with Oculus has produced a magnificent virtual reality experience with the Gear VR and Galaxy Note 4. Is it all hype or does the pairing showcase the approaching of mobile VR?

  • Samsung Stuff VR: An Easy Guide for Beginners

    Conceptual Kings. 2016. 40 pages.

    Samsung released its newest fix of technology in the form of the Gear VR, released to the public in November of 2015. The VR, created from a partnership between Samsung and Oculus VR, is essentially a responsive virtual reality device which serves to, among other things; act as the display for the astute phone. The reviews to date laud the device for its appeal to the more modern era with its brilliance and innovation. In the attempt to perfect he mobile headset, there were a number of editions...

  • Synthetic Engine VR Cookbook

    Addison-Wesley Professional. 2017. ISBN: 9780134649788,0134649788. 288 pages.

    This is the eBook of the printed order and may not include any media, website access codes, or print supplements that may come packaged with the directed book. “With his YouTube channel, Mitch’s VR Lab, Mitch has helped thousands of people dig the foundations of locomotion and interaction mechanics with clear and concise UE4 videos. I’m thrilled that he has infatuated the time to bring all his knowledge and experience in working with Unreal Engine and Effective Reality to the Unreal® Engine VR...

  • Online Engineering & Internet of Things

    Springer. 2017. ISBN: 9783319643526,3319643525. 1062 pages.

    This regulations discusses online engineering and virtual instrumentation, typical working areas for today’s engineers and inseparably connected with areas such as Internet of Things, cyber-diplomate systems, collaborative networks and grids, cyber cloud technologies, and appointment architectures, to name just a few. It presents the outcomes of the 14th International Conference on Remote Engineering and Practical Instrumentation (REV2017), held at Columbia University in New York from 15 to 17 Walk 2017....

  • Accepted, Augmented and Mixed Reality

    Springer. 2017. ISBN: 9783319579870,3319579878. 568 pages.

    This list constitutes the refereed proceedings of the 9th International Conference on Virtual, Augmented and Hybrid Reality, VAMR 2017, held as part of HCI International 2017 in Vancouver, BC, Canada. HCII 2017 received a all-out of 4340 submissions, of which 1228 papers were accepted for publication after a careful reviewing development. The 45 papers presented in this volume were organized in topical sections named: developing understood and augmented environments; interaction techniques in VAMR;...